CR 11
Large Elemental (Outsider)
Armor Class 17 (natural armor)
Hit Points 199
Speed 30 ft., burrow 30 ft., fly 60 ft.
Perception 17 Stealth 15
Immune petrified
Sensesdarkvision 120 ft.
Languages Common, Terran

+6 +1 +11 +2 +7 +8

Earth Glide. The hinn can burrow through nonmagical, unworked earth and stone. While doing so, the hinn doesn’t disturb the material through which it moves.

Nebulous (Cloud Form Only). The hinn’s Stealth is 20, it can hover while flying, can’t manipulate objects or attack, and it can pass through any space air can pass through without squeezing. In addition, it can enter and hide in any Tiny or larger container, such as a pouch, lamp, backpack, or barrel.


Multiattack. The hinn makes three Gem-Studded Mace or Lob Stone attacks. If two Gem-Studded Mace attacks hit one creature, the target must succeed on a DC 16 CON save or be stunned until the end of its next turn.

Gem-Studded Mace. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) piercing damage.

Lob Stone. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Create Earth Elemental (1/Day). The hinn magically creates one earth-based Elemental of CR 5 or lower in an unoccupied space the hinn can see within 30 feet of it. The elemental acts as an ally of the hinn, obeying its spoken commands. The elemental remains for 1 hour, until the hinn dies, or until the hinn dismisses it as a bonus action.

Travel the Planes (1/Day). The hinn transports itself to a different plane of existence. This works like the plane shift spell, except it can affect only itself and can’t use this action to banish an unwilling creature.

Bonus Actions

Churned Earth. The hinn causes the ground on a point it can see within 60 feet of it to erupt. Each creature within 15 feet of that point must succeed on a DC 16 DEX save or take 10 (3d6) bludgeoning damage and be knocked prone.

Genie Shape. The hinn magically transforms into a Medium cloud of dust filled with miniscule clashing, bursting, and reforming rocks or back into its bipedal form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its bipedal form if it dies. The hinn can’t use this bonus action to transform into its bipedal form while inside a Medium or smaller container.

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