CR 1/4
Medium Humanoid
Armor Class 11
Hit Points 17
Speed 30 ft.
Perception 11 Stealth 13
Immune blinded
Senseskeensense 30 ft. (can’t sense beyond this radius)
Languages Dwarvish, Undercommon

+3 +1 +1 -1 +1 -2

Heightened Hearing and Smell. The grimlock’s Perception is 16 when perceiving by hearing or smell.

Stone Camouflage. The grimlock’s Stealth is 18 while in rocky terrain.

Suppressed Senses. The grimlock can’t use its keensense while deafened and unable to smell.


Spiked Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Bonus Actions

Strange Bauble. The grimlock reaches into a pocket, pulls out a small object, and throws it at a creature the grimlock can sense within 30 feet. The grimlock chooses one of the following objects:

– Flashing Rock. The grimlock throws a warm, scintillating rock at the target that bursts with a myriad of colors. The target must succeed on a DC 11 DEX save or be blinded until the end of its next turn.

– Illusory Dancer. The grimlock throws a small disk that emits a blurry, fractured illusion of a graceful, humanoid dancer. The target must succeed on a DC 11 CHA save or be incapacitated until the end of its next turn as it is mesmerized by the dance.

– Whirling Death. The grimlock throws a small, bladed gear that grows larger and larger as it travels toward the target, threatening to slice the target into pieces. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn. On a success, the target realizes the gear’s growth was a magical, illusory effect and that the gear never increased in size.


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