CR 1/2
Medium Humanoid
Armor Class 15 (hide armor, shield)
Hit Points 22
Speed 30 ft.
Perception 10 Stealth 13

Sensesdarkvision 60 ft.
Languages Gnoll

+2 +1 +0 -2 +0 -2

Heightened Smell. The gnoll’s Perception is 15 when perceiving by smell.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Taunting Bark. The gnoll lets out a high-pitched laugh and taunts one creature it can see within 30 feet of it. The target must make a DC 12 CHA save. On a failure, a creature takes 2 (1d4) psychic damage and must spend its next turn moving up to its speed toward the gnoll and make one attack against the gnoll.


Rampage. When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn.


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