CR 1/4
Medium Beast
Armor Class 13 (natural armor)
Hit Points 14
Speed 40 ft., climb 40 ft.
Perception 13 Stealth 16
Senseskeensense 10 ft., darkvision 60 ft.
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+2 | +2 | +1 | -4 | +1 | -3 |
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Standing Leap. The spider’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 12 CON save or take 5 (2d4) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way.
Bonus Actions
Hunter’s Leap. The spider jumps up to 20 feet horizontally or up to 10 feet vertically toward a hostile creature that it can see. This movement doesn’t provoke opportunity attacks.