Giant Rat

CR 1/4
Small Beast
Armor Class 13
Hit Points 14
Speed 30 ft., swim 30 ft.
Perception 10 Stealth 15

Sensesdarkvision 60 ft.
Languages


STR DEX CON INT WIS CHA
-2 +3 +0 -4 +0 -3

Accustomed to Filth. The rat has advantage on saves against contracting diseases.

Heightened Smell. The rat’s Perception is 15 while perceiving by smell.

Pack Tactics. The rat has advantage on attack rolls against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM’s choice).

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