CR 1/2
Medium Beast
Armor Class 12
Hit Points 25
Speed 10 ft., fly 50 ft.
Perception 10 Stealth 12
Senses–
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+0 | +2 | +0 | -5 | +0 | -4 |
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 CON save or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way.
Reactions
Assailing Pheromone. When the wasp takes damage, it can release a scent perceptible only to other wasps. Each wasp within 10 feet of this wasp has advantage on the next attack roll it makes before the end of its next turn.