Giant Insect Fire Beetle

CR 0
Small Beast
Armor Class 13 (natural armor)
Hit Points 7
Speed 30 ft.
Perception 8 Stealth 10

Senseskeensense 30 ft.
Languages


STR DEX CON INT WIS CHA
-1 +0 +1 -5 -2 -4

Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Igniting Mucus. Ranged Weapon Attack: +2 to hit, range 15/30 ft., one target. Hit: 2 (1d4) poison damage, and the target is covered in mucus that ignites after 1d4 rounds or if the target takes fire damage. An ignited creature takes 2 (1d4) fire damage at the start of each of its turns until a creature takes an action to douse the fire. A creature can remove the mucus before it ignites by taking an action.

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