Giant Crab

CR 1/4
Medium Beast
Armor Class 15 (natural armor)
Hit Points 13
Speed 30 ft., swim 30 ft.
Perception 9 Stealth 14

Senseskeensense 30 ft.
Languages


STR DEX CON INT WIS CHA
+2 +2 +0 -5 -1 -4

Amphibious. The crab can breathe air and water.

Actions

Pincer. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two pincers, each of which can grapple only one target.

Bonus Actions

Pincer Pinch. One breathing creature grappled by the crab must succeed on a DC 12 STR save or be unable to speak or cast spells with verbal components and begin suffocating, as the crab squeezes the air from the target’s lungs. This effect lasts until the grapple ends.

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