CR 1/4
Large Beast
Armor Class 12
Hit Points 15
Speed 10 ft., fly 60 ft.
Perception 11 Stealth 14
Senseskeensense 60 ft.
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+2 | +2 | +0 | -4 | +1 | -2 |
Echolocation. The bat can’t use its keensense while deafened.
Heightened Hearing. The bat’s Perception is 16 when perceiving by hearing.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Dizzying Screech. The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.