Giant Bat

CR 1/4
Large Beast
Armor Class 12
Hit Points 15
Speed 10 ft., fly 60 ft.
Perception 11 Stealth 14

Senseskeensense 60 ft.
Languages


STR DEX CON INT WIS CHA
+2 +2 +0 -4 +1 -2

Echolocation. The bat can’t use its keensense while deafened.

Heightened Hearing. The bat’s Perception is 16 when perceiving by hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Dizzying Screech. The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.

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