CR 7
Huge Beast
Armor Class 12
Hit Points 176
Speed 40 ft., climb 40 ft.
Perception 14 Stealth 12
Senses–
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+8 | +2 | +4 | -2 | +1 | -2 |
Actions
Multiattack. The ape makes two Fist or Rock attacks. If both Fist attacks hit one Large or smaller creature, the target is grappled (escape DC 16). The ape has two fists, each of which can grapple only one target.
Fist. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 50/100 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.
Bonus Actions
Throw. One Large or smaller creature grappled by the ape is thrown up to 50 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.