CR 8
Huge Giant
Armor Class 14 (hide armor)
Hit Points 166
Speed 40 ft.
Perception 13 Stealth 12
Immune cold
Senses–
Languages Common, Giant
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+6 | +2 | +8 | -1 | +3 | +4 |
Giant Attributes. The frost giant is resistant to the stunned condition, and it is vulnerable to the prone condition.
Ice Walk. The frost giant can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn’t cost it extra movement.
Snowsight. The frost giant can see through areas obscured by snowfall, sleet, and other wintry precipitation without penalty.
Actions
Multiattack. The giant makes two Icy Greataxe or Ice Boulder attacks.
Icy Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage plus 4 (1d8) cold damage.
Ice Boulder. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 18 (3d10 + 2) bludgeoning damage plus 9 (2d8) cold damage.
Avalanche (Recharge 5-6). The frost giant sends out a wave of snow in a 30-foot cone. Each creature in that area must make a DC 16 DEX save. On a failure, a creature takes 14 (4d6) bludgeoning damage and 18 (4d8) cold damage and is buried. On a success, a creature takes half the damage and isn’t buried. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 16 STR check.
Bonus Actions
Wintry Blast. A blast of wintry air extends in a 30-foot line that is 5 feet wide from the frost giant’s outstretched hand. Each creature in the line must succeed on a DC 16 CON save or its speed is halved until the end of its next turn. A creature that fails the save by 5 or more is petrified in ice for 1 hour or until a creature spends 1 minute warming the petrified creature.