Flying Sword

CR 1/4
Small Construct
Armor Class 16 (natural armor)
Hit Points 11
Speed 0 ft., fly 50 ft.
Perception 7 Stealth 13
Immune blinded, deafened, prone | Construct Resilience
Senseskeensense 60 ft. (can’t sense beyond this radius)
Languages


STR DEX CON INT WIS CHA
+1 +3 +0 -5 -3 -5

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a CON save against the caster’s spell save DC or fall unconscious for 1 minute.

Construct Nature. The sword doesn’t require air, food, drink, or sleep.

Construct Resilience. The sword is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.

False Appearance. While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.

Actions

Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Bonus Actions

Whirling Blade (6 HP or Fewer). The flying sword makes a Slash attack against a target it can sense within 5 feet of it.

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