CR 1
Small Fey
Armor Class 14
Hit Points 38
Speed 30 ft., climb 20 ft.
Perception 13 Stealth 16
Sensesdarkvision 60 ft.
Languages Sylvan
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+1 | +4 | +0 | -2 | +1 | +3 |
Fey Resilience. The flinderbeast is resistant to the charmed and unconscious conditions.
Heightened Hearing and Smell. The flinderbeast’s Perception 18 when perceiving by hearing or smell.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage plus 3 (1d6) acid damage.
Acid Spit. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 11 (2d6 + 4) acid damage.
Breath of Flinders (Recharge 5-6). The flinderbeast exhales splinters in a 15-foot cone. Each creature in that area must make a DC 14 DEX save, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Short Step. The flinderbeast teleports to an unoccupied space it can see within 15 feet of it.
Reactions
Catch Snack. When the flinderbeast is the target of a ranged weapon attack that uses ammunition made mostly of wood, such as an arrow, the flinderbeast can attempt to catch and eat the ammunition. The flinderbeast must make a DC 14 DEX save. On a success, it gains 3 (1d6) temporary HP and prevents the attack’s damage.