CR 4
Huge Beast
Armor Class 12 (natural armor)
Hit Points 105
Speed 40 ft.
Perception 12 Stealth 9
Senses–
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+5 | -1 | +3 | -4 | +0 | -2 |
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 14 (2d8 + 5) bludgeoning damage.
Bonus Actions
Trunk Grab. The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time.