Dire Wolf

CR 1
Large Beast
Armor Class 14 (natural armor)
Hit Points 40
Speed 50 ft.
Perception 13 Stealth 14

Senses
Languages


STR DEX CON INT WIS CHA
+3 +2 +2 -4 +1 -2

Heightened Hearing and Smell. The wolf’s Perception is 18 when perceiving by hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.

Bonus Actions

Hungry Growl. The wolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The wolf has advantage on the next attack roll it makes against the frightened creature.

Tags:

Ad Blocker Detected

Our website is made possible by displaying online advertisements to our visitors. Please consider supporting us by disabling your ad blocker.

Refresh