Crocodile

CR 1/2
Large Beast
Armor Class 12 (natural armor)
Hit Points 25
Speed 20 ft., swim 30 ft.
Perception 10 Stealth 12

Senses
Languages


STR DEX CON INT WIS CHA
+2 +0 +1 -4 +0 -3

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t Bite another target.

Bonus Actions

Death Roll. One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one.

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