CR 0
Tiny Beast
Armor Class 11 (natural armor)
Hit Points 9
Speed 20 ft., swim 20 ft.
Perception 9 Stealth 12
Senseskeensense 30 ft.
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
-4 | +0 | +0 | -5 | -1 | -4 |
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can’t attack, and at the start of each of the crab’s turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab’s movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.