CR 1
Medium Dragon
Armor Class 16 (natural armor)
Hit Points 36
Speed 30 ft., climb 30 ft., fly 60 ft.
Perception 14 Stealth 13
Immune acid
Sensesdarkvision 60 ft., keensense 10 ft.
Languages Draconic
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+2 | +3 | +3 | +2 | +2 | +3 |
Pounce. If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action.
Actions
Multiattack. The dragon makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Acid Breath (Recharge 5-6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath (Recharge 6). The dragon exhales slowing gas in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, not both. These effects last for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.