Chimera

CR 6
Large Monstrosity
Armor Class 14 (natural armor)
Hit Points 126
Speed 30 ft., fly 60 ft.
Perception 18 Stealth 10
Immune fire
Sensesdarkvision 60 ft.
Languages Draconic


STR DEX CON INT WIS CHA
+4 +0 +4 -3 +5 +0

If the lion or goat head succumbs, the chimera has disadvantage on the next Bite or Headbutt attack it makes before the end of its next turn. If the dragon head succumbs, creatures caught in the chimera’s next Fire Breath have advantage on the save, provided the chimera uses the breath within the next 1 minute. Once a head has succumbed to a desire, that head can’t succumb again for the next 24 hours.

Monstrosity Resilience. The chimera is resistant to exhaustion and to the frightened condition.

Multiple Heads. The chimera has three heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.

Actions

Multiattack. The chimera makes one Bite attack, one Headbutt attack, and two Claws attacks, or it can make two Claws attacks and use Fire Breath, if available.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 DEX save, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

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