CR 2
Large Monstrosity
Armor Class 12
Hit Points 63
Speed 50 ft.
Perception 13 Stealth 12
Senses–
Languages Elvish, Sylvan
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+4 | +2 | +2 | -1 | +3 | +0 |
Monstrosity Resilience. The centaur is resistant to exhaustion and to the frightened condition.
Trampling Charge. If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action.
Actions
Multiattack. The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Defensive Kick. When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur’s choice).