CR 2
Medium Humanoid (Any Lineage)
Armor Class 13 (hide armor)
Hit Points 60
Speed 30 ft.
Perception 10 Stealth 11
Senses–
Languages any one language (usually Common)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+4 | +1 | +3 | -1 | +0 | -1 |
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Stalwart. If the berserker starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap’s Bite, the gladiator can make the save at the start of the turn instead of the end and has advantage on the save.
Actions
Multiattack. The berserker makes two Greataxe attacks.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.