CR 2
Medium Elemental
Armor Class 17 (natural armor, shield)
Hit Points 49
Speed 30 ft.
Perception 11 Stealth 11
Immune fire, poison | poisoned
Languages Dwarvish, Ignan

+3 +1 +4 +1 +1 +0

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, the weapon deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


Multiattack. The azer makes two Warhammer attacks.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands, plus 3 (1d6) fire damage.

Bonus Actions

Blazing Bulwark. The azer creates fire in a 15-foot line that is 1 foot wide, originating from a point the azer can see within 15 feet of it. This line is an opaque wall that is 3 feet tall and provides half-cover to creatures behind it. A creature that moves through the line takes damage as if it touched the azer. The line of fire lasts for 1 minute or until the azer uses this bonus action again.


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