CR 1
Medium Construct
Armor Class 18 (natural armor)
Hit Points 34
Speed 25 ft.
Perception 8 Stealth 10
Immune blinded, deafened | Construct Resilience
Senseskeensense 60 ft. (can’t sense beyond this radius)
Languages –
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+4 | +0 | +1 | -5 | -2 | -5 |
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a CON save against the caster’s spell save DC or fall unconscious for 1 minute.
Construct Nature. The armor doesn’t require air, food, drink, or sleep.
Construct Resilience. The armor is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The animated armor makes two Slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Bonus Actions
Helmet Bash (19 HP or Fewer). The animated armor slams its helmet into a creature it can sense within 5 feet of it. The target must succeed on a DC 13 STR save or take 5 (2d4) bludgeoning damage and be knocked prone.