Acolyte

CR 1/4
Medium Humanoid (Any Lineage)
Armor Class 10
Hit Points 15
Speed 30 ft.
Perception 13 Stealth 10

Senses
Languages any one language (usually Common)


STR DEX CON INT WIS CHA
+0 +0 +0 +0 +4 +0

Divine Providence. Each friendly creature within 20 feet of the acolyte that isn’t a Construct or Undead has advantage on death saves.

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte’s choice).

Radiant Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 6 (1d4 + 4) radiant damage.

Spellcasting. The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).

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