CR 1/4
Medium Humanoid (Any Lineage)
Armor Class 10
Hit Points 15
Speed 30 ft.
Perception 13 Stealth 10
Senses–
Languages any one language (usually Common)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
+0 | +0 | +0 | +0 | +4 | +0 |
Divine Providence. Each friendly creature within 20 feet of the acolyte that isn’t a Construct or Undead has advantage on death saves.
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte’s choice).
Radiant Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
Spellcasting. The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).