Wizards who follow the Battle Mage tradition aren’t interested in theoretical musings or tedious experiments. Instead, they pursue new ways to enhance their power so that they can destroy their foes (and defend their allies) with ever-greater efficiency.
Battle Mage Progression
Wizard Level | Features |
---|---|
3rd | Expanded Talent List, Spell Ward, Tactical Caster |
7th | Contingency Plan |
11th | Blasting Power |
15th | Counterstrike |
Expanded Talent List
3rd-Level Battle Mage Feature
When your gain a new talent, you can select it from either the magic or the martial talents list.
Spell Ward
3rd-Level Battle Mage Feature
You can redirect a portion of your spellcasting energy into a defensive shield. When you cast an Arcane spell of 1st circle or higher, you can simultaneously weave a protective ward around yourself.
While the ward is active, you gain the following benefits if you aren’t wearing medium or heavy armor:
- You gain a bonus to your armor class (AC) equal to your PB.
- You have resistance to bludgeoning, piercing, and slashing damage.
The ward lasts for 1 minute, but ends early if you are knocked unconscious or if your turn ends and you haven’t cast an Arcane spell of 1st circle or higher since your last turn. You can also choose to dismiss your ward at any time (no action required by you).
You can use this feature a number of times equal to your PB, and you regain all uses of it when you finish a long rest.
Tactical Caster
3rd-Level Battle Mage Feature
When you cast an Arcane spell that causes damage, you can choose yourself and any number of allies you can see to be immune to the damage caused by the spell. You can use this feature a number of times equal to your PB, and you regain all uses of it when you finish a long rest.
Contingency Plan
7th-Level Battle Mage Feature
When you fail to hit a creature with a spell attack, you can use your reaction to redirect the spell toward a different target within the spell’s range. You must make a new spell attack roll for the new target. If you miss the new target, you can’t redirect again with the same spell attack.
Blasting Power
11th-Level Battle Mage Feature
When you deal damage with an Arcane spell, you can reroll any 1s you roll on any number of the damage dice. You must take the new result for any dice rerolled in this way (even if the new result is also a 1).
Counterstrike
15th-Level Battle Mage Feature
When a creature succeeds on a save against an Arcane spell you cast and would take no damage or otherwise suffer any effects, they instead take force damage equal to a number of d6 dice equal to the spell’s circle + your INT modifier.