Table of Contents
Life Domain
Cleric Level | Features |
---|---|
3rd | Channel Divinity: Preserve Life, Disciple of Life, Life Domain Spells |
7th | Blessed Healer |
11th | Greater Preservation |
15th | Perfect Healing |
Channel Divinity
3rd-Level Life Feature
You gain the following Channel Divinity option.
Channel Divinity: Preserve Life
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to 5 × your cleric level.
Choose any creatures within 30 feet of you and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. This healing has no effect on Undead or Constructs.
Disciple of Life
3rd-Level Life Feature
Your healing spells are more effective. When you use a Divine spell of 1st circle or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s circle.
Life Domain Spells
3rd-Level Life Feature
You gain domain spells at the cleric levels listed in the Life Domain Spells table. See the Cleric Subclass class feature for how these spells work.
Life Domain Spells
Cleric Level | Spells |
---|---|
3rd | bless, cure wounds, gentle repose, restoration |
5th | mass healing word, revivify |
7th | death ward, guardian of faith |
9th | greater restoration, mass cure wounds |
Blessed Healer
7th-Level Life Feature
Healing spells you cast on others heal you as well. When you cast a Divine spell of 1st circle or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s circle.
Greater Preservation
11th-Level Life Feature
The Preserve Life effect of your Channel Divinity feature can now affect any creatures within 60 feet of you. In addition, when you use Preserve Life, one target of your choice can also receive one of the following benefits:
- Cure all diseases affecting the target.
- End one of the following conditions affecting the target: blinded, deafened, paralyzed, or poisoned.
- Neutralize all poisons affecting the target.
Perfect Healing
15th-Level Life Feature
When you cast a Divine spell of 1st circle or higher that restores hit points, you automatically restore the maximum possible number of hit points. For example, if a cure wounds spell heals 1d8 + 3 hit points, rather than rolling, the target heals 11 hit points.
War Domain
Cleric Level | Features |
---|---|
3rd | Channel Divinity: Mark of Triumph, Disciple of War, Expanded Talent List, War Domain Spells, |
7th | Blessed Warrior |
11th | Greater Triumph |
15th | Holy Strike |
Channel Divinity
3rd-Level War Feature
You gain the following Channel Divinity option.
Channel Divinity: Mark of Triumph
As a bonus action, you present your holy symbol and mystically mark one creature within 60 feet of you that you can see. Until the start of your next turn, all creatures who attack a marked creature have advantage on the first attack roll they make against it.
Disciple of War
3rd-Level War Feature
Victory brings you closer to the divine, inspiring you to press beyond your normal limits. Once per turn, when you successfully hit a creature with an attack while using the Attack action, you can choose to make an additional weapon attack as part of that same action.
You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a short or long rest.
Expanded Talent List
3rd-Level War Feature
When you gain a new talent, you can select that talent from the magic or martial talent list.
War Domain Spells
3rd-Level War Feature
You gain domain spells at the cleric levels listed in the War Domain Spells table. See the Cleric Subclass class feature for how these spells work.
War Domain Spells
Cleric Level | Spells |
---|---|
3rd | command, magic weapon, shield of faith, warding bond |
5th | fear, spirit guardians |
7th | death ward, guardian of faith |
9th | antilife shell, flame strike |
Blessed Warrior
7th-Level War Feature
Attacks you make are particularly potent. When you deal damage with a weapon or spell attack made with a Divine spell, you can reroll any 1s you roll on the damage dice. You must take the new result for any dice rerolled in this way.
Greater Triumph
11th-Level War Feature
When you use the Mark of Triumph effect of your Channel Divinity feature, you can mystically mark a number of creatures equal to your PB. All targets must be within 60 feet of you.
In addition, when a creature marked by your Mark of Triumph feature is reduced to 0 HP, you can use your reaction to move the mark to a different target within 60 feet of you that you can see. A mark moved in this way still disappears at the start of your next turn, as normal.
Holy Strike
15th-Level War Feature
Once per turn, when you successfully hit a creature with a weapon or spell attack made with a Divine spell, you can treat the attack as if you rolled a critical hit.