Spells with Somatic components and related content.
1st-Circle Primordial (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours This spell lets you convince an animal that you mean it no harm. Choose a Beast or creature with the Animal tag that you can see within range. It …
4th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a CON save. It takes 8d8 necrotic damage …
4th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Components: V, S Duration: Concentration, up to 1 hour You summon Elemental creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: A summoned creature disappears when it drops to …
1st-Circle Arcane and Wyrd (Divination) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint …
6th-Circle Wyrd (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a …
6th-Circle Arcane (Evocation) Casting Time: 1 action Range: 300 feet (60-foot-radius sphere) Components: V, S, M (a small crystal sphere) Duration: Instantaneous A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within …
6th-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must make a CON save. On a failure, it takes 14d6 necrotic damage, or half as much …
2nd-Circle Arcane (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a small leather loop or a piece of golden wire with a long shank on one end) Duration: Concentration, up to 10 minutes One creature or object of your choice that you can see within range …
8th-Circle Arcane (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: 24 hours Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils …
Divine Cantrip (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S Flame-like radiance descends on a creature that you can see within range. The target must succeed on a DEX save or take 1d8 radiant damage. The target gains no benefit from cover for this save. The spell’s …