Spells with Somatic components and related content.
7th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Ethereal Plane for the duration or until you use …
7th-Circle Primordial (Transmutation) Casting Time: 1 action Range: 90 feet Components: V, S, M (an ivory war horn or set of pipes worth at least 500 gp) Duration: 1 minute You stir the air to create four whirlwinds on the ground at points you can see within range. Each whirlwind …
1st-Circle Divine and Wyrd (Evocation) Range: 120 feet Components: V, S Duration: 1 round A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made …
2nd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in tree sap) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it …
Arcane and Wyrd Cantrip (Enchantment) Casting Time: 1 action Range: 120 feet Components: V, S, M (a short piece of copper wire) Duration: 1 round You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply …
3rd-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: Touch Components: V, S, M (diamonds worth 300 gp, which the spell consumes) Duration: Instantaneous You touch a creature that has died within the last minute. That creature returns to life with 1 HP. This spell can’t return to life …
1st-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical slumber. Roll 8d8; the result is how many hit points of creatures this spell …
5th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can …
3rd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S, M (a short reed or a piece of straw) Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected …
1st-Circle Arcane and Wyrd Ritual (Conjuration) Casting Time: 1 minute Range: 60 feet Components: V, S, M (a piece of string and a bit of wood) Duration: 1 hour This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant …