Spells with Somatic components and related content.
3rd-Circle Arcane (Transmutation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of molasses) Duration: Concentration, up to 1 minute You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a WIS save or …
1st-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (15-foot cube) Components: V, S Duration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a CON save. On a failed save, a creature takes 2d8 thunder …
9th-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: 120 feet (30-foot-radius sphere) Components: V, S Duration: Concentration, up to 1 minute Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds visible only to them. Each creature in a 30-foot-radius sphere …
2nd-Circle Arcane Ritual (Abjuration) Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you …
4th-Circle Arcane Ritual (Transmutation) Range: 120 feet Components: V, S Duration: Instantaneous You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw …
6th-Circle Wyrd Ritual (Necromancy) Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, or ornamental container worth at least 500 gp) Duration: Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material …
8th-Circle Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 24 hours Your magic turns others into animals. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller Beast …
3rd-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: 1 minute Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and …
4th-Circle Primordial (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (a holly berry for each creature summoned) Duration: Concentration, up to 1 hour You summon Fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what …
2nd-Circle Arcane and Wyrd (Divination) Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell …