Spells with Somatic components and related content.
1st-Circle Wyrd Ritual (Conjuration) Casting Time: 1 hour Range: 10 feet Components: V, S, M (charcoal, incense, and herbs collectively worth 10 gp, which the spell consumes) Duration: Instantaneous You gain the service of a familiar, a spirit that takes one of the following Beast forms you choose: bat, cat, …
2nd-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) You implant a message within an object in range, a message that is uttered when a trigger condition is …
5th-Circle Arcane (Transmutation) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute Objects come to life at your command. Choose up to ten nonmagical objects within range that aren’t being worn or carried. Medium targets count as two objects, Large targets count as …
1st-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (15-foot cone) Components: V, S Duration: Instantaneous A thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a DEX save. A creature takes 3d6 fire damage on a failed save, …
5th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: Touch Components: V, S Duration: 7 days Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice selected from the options below. At the end of …
1st-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Self Components: V, S Duration: 1 hour You make yourself (including your clothing, armor, weapons, and other belongings on your person) look different until the spell ends or until you use your action to dismiss it. You can seem 1 …
1st-Circle Arcane (Necromancy) Casting Time: 1 action Range: Self Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour You bolster yourself with a touch of the same necromantic powers used to preserve the dead. You gain 1d4 + 4 temporary hit points for the …
9th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (a diamond worth at least 5,000 gp) Duration: Concentration, up to 1 hour You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane …
6th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 HP. This spell also ends blindness, deafness, and any diseases …
3rd-Circle Arcane (Evocation) Casting Time: 1 action Range: Self (100-foot line) Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass) Duration: Instantaneous A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction …