Spells with Somatic components and related content.
2nd-Circle Primordial Ritual (Enchantment) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Choose a Tiny Beast you can see within range, such as a squirrel, blue jay, or bat. Specify a location, which you must have visited, and a recipient …
4th-Circle Divine Ritual (Divination) Range: Self Components: V, S, M (incense or a sacrificial offering appropriate for your religion worth 25 gp, which the spell consumes) Duration: 1 minute Your magic and an offering put you in contact with your deity or divine proxy. When you cast this spell, you …
2nd-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self (1 mile) Components: V, S, M (a figurine of a bloodhound worth at least 25 gp, which the spell consumes) Duration: Concentration, up to 10 minutes Describe or name a particular kind of object (such as …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 hour You magically alter your form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you …
1st-Circle Divine (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your choice within range. When a target makes an attack roll or a save before the spell ends, …
5th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: 90 feet Components: V, S, M (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water) Duration: Concentration, up to 1 hour You summon an Elemental servant that appears in an …
1st-Circle Divine and Wyrd (Divination) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you know if there is an Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of you, as well as where the creature is located. Similarly, …
1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute This spell allows you to move at an incredible pace. When you first cast this spell, and then as a bonus action on each of your turns until the …
4th-Circle Arcane and Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical …
2nd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. …