Spells with Somatic components and related content.
8th-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: 150 feet (60-foot-radius sphere) Components: V, S, M (fire and a piece of sunstone) Duration: Instantaneous Brilliant sunlight flashes in a 60-foot-radius sphere centered on a point you choose within range. Each creature in that light must make a CON …
2nd-Circle Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection …
9th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes) Duration: Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for …
1st-Circle Arcane Ritual (Abjuration) Range: 30 feet Components: V, S, M (silver hand bell worth at least 10 gp) Duration: : 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the …
1st-Circle Divine and Primordial Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (a dried snake rattle) Duration: Concentration, up to 10 minutes For the duration, you can sense the presence and location of poisons and diseases within 30 feet of you. This spell also detects the …
6th-Circle Arcane Ritual (Conjuration) Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an item weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly …
2nd-Circle Divine (Abjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by …
6th-Circle Arcane (Evocation) Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of magical energy within the spell’s range. You can make a straight wall up to 100 feet long, 20 feet high, …
3rd-Circle Primordial and Wyrd (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon Fey spirits that take the form of Beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what …
8th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: 60 feet Components: S You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a …