Spells with Somatic components and related content.
4th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you …
7th-Circle Arcane (Evocation) Casting Time: 1 action Range: 150 feet (20-foot-radius sphere) Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range …
2nd-Circle Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 minute You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a WIS save. Any creature that can’t be charmed …
7th-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 100 feet Components: V, S, M (ruby dust worth at least 1,500 gp) An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a …
Divine and Wyrd Cantrip (Divination) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can …
5th-Circle Primordial (Conjuration) Casting Time: 1 action Range: 300 feet Components: V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat) Duration: Concentration, up to 10 minutes Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The …
Arcane and Divine Cantrip (Transmutation) Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as …
4th-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. The new form can be any Beast whose challenge rating …
7th-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 100 feet Components: V, S, M (a lodestone and iron filings) Duration: Concentration, up to 1 minute This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored …
1st-Circle Arcane (Illusion) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at …