Spells with Material components and related content.
2nd-Circle Arcane Ritual (Illusion) Casting Time: 1 minute Range: Touch Components: V, S, M (a small square of silk and burning incense worth at least 10 gp, which the spell consumes) Duration: 24 hours You place an illusion on a creature or an object you touch so that divination spells …
1st-Circle Wyrd Ritual (Conjuration) Casting Time: 1 hour Range: 10 feet Components: V, S, M (charcoal, incense, and herbs collectively worth 10 gp, which the spell consumes) Duration: Instantaneous You gain the service of a familiar, a spirit that takes one of the following Beast forms you choose: bat, cat, …
2nd-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) You implant a message within an object in range, a message that is uttered when a trigger condition is …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Until the spell ends, the creature’s skin has a rough, bark-like appearance, and its AC can’t be less than 16, regardless …
2nd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of dried carrot or an agate) Duration: 8 hours You touch a willing creature to grant it the ability to see in nonmagical darkness. For the duration, that creature has darkvision to a …
2nd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within …
2nd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. …
3rd-Circle Arcane and Wyrd (Illusion) Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot …
Divine and Primordial Cantrip (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one save of its …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven sharpened twigs) Duration: Concentration, up to 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult …