Spells with Material components and related content.
Arcane, Primordial, and Wyrd Cantrip (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs …
3rd-Circle Arcane (Evocation) Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of …
5th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose any creature that you can see within range. The target must succeed on a WIS save or be paralyzed for …
1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of dirt) Duration: 1 hour You touch a creature. Its speed increases by 10 feet and its jump distance is tripled until the spell ends. At Higher Circles. When you cast this spell …
1st-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: Aberrations, Celestials, …
3rd-Circle Arcane (Transmutation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a drop of molasses) Duration: Concentration, up to 1 minute You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a WIS save or …
5th-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a pinch of powder made by crushing a clear gemstone) Duration: Concentration, up to 10 minutes An invisible wall of force springs into existence at a point you choose within range. The wall appears …
7th-Circle Arcane Ritual (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes) Duration: Until dispelled or triggered When you cast this spell, you inscribe a harmful glyph either …
2nd-Circle Arcane Ritual (Abjuration) Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you …
5th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell shapes a creature’s dreams. Choose a creature known to you as the …