Spells with Material components and related content.
7th-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 100 feet Components: V, S, M (a lodestone and iron filings) Duration: Concentration, up to 1 minute This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored …
3rd-Circle Divine and Wyrd (Conjuration) Range: Self (15-foot radius) Components: V, S, M (a memento from a dead person) Duration: Concentration, up to 10 minutes You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. When you cast this spell, …
6th-Circle Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a handful of thorns) Duration: Concentration, up to 10 minutes You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the …
9th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes) Duration: Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for …
2nd-Circle Divine and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an …
9th-Circle Arcane and Divine Ritual (Divination) Casting Time: 1 minute Range: Touch Components: V, S, M (a gilded hourglass worth at least 500 gp, which the spell consumes) Duration: 8 hours You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, …
9th-Circle Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: Touch Components: V, S, M (raw silk worth 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a willing creature and transform it in one of the following four ways (the target must agree with the option you choose): You …
1st-Circle Divine (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your choice within range. When a target makes an attack roll or a save before the spell ends, …
2nd-Circle Arcane and Wyrd (Divination) Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell …
1st-Circle Arcane (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of mercury) Duration: 1 hour This spell creates a circular, horizontal plane of force 3 feet in diameter and 1 inch thick that floats 3 feet above the ground in an unoccupied space of …