Spells with Material components and related content.
1st-Circle Arcane (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the …
3rd-Circle Arcane (Evocation) Casting Time: 1 action Range: Self (100-foot line) Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass) Duration: Instantaneous A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction …
7th-Circle Arcane (Illusion) Casting Time: 1 action Range: 500 feet Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You create an illusory copy of yourself that lasts for the duration. The copy can appear at …
3rd-Circle Primordial (Conjuration) Casting Time: 1 action Range: 150 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Concentration, up to 1 minute Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a …
4th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a small piece of phosphorus) Duration: Concentration, up to 1 minute You create a wall of fire on a solid surface within range. You can make the wall in a line up to 60 …
3rd-Circle Divine and Wyrd Ritual (Necromancy) Casting Time: 1 minute Range: 10 feet Components: V, S, M (burning incense) Duration: 10 minutes You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still …
8th-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Enchantment) Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect) Duration: 10 days This spell attracts or repels creatures of …
4th-Circle Divine Ritual (Divination) Range: Self Components: V, S, M (incense or a sacrificial offering appropriate for your religion worth 25 gp, which the spell consumes) Duration: 1 minute Your magic and an offering put you in contact with your deity or divine proxy. When you cast this spell, you …
3rd-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 10 feet Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point …
1st-Circle Divine and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of blood) Duration: Concentration, up to 1 minute Up to three creatures of your choice that you can see within range must succeed on a CHA save or become cursed. When a …