Category: Heritages
Heritage represents the upbringing and culture of a character. Adventurers can come from nearly any kind of fantasy society, such as a big city, a forest enclave, or an underground citadel.
Hailing from coastal rainforests, rain creeper heritage characters are well suited to lives of adventure. Their skills allow them to move quickly, even amid the exposed tree roots of their homes, and to stay hidden from other predators. Rain creeper settlements range from collections of tents and lean-tos, to semi-permanent …
Mud runner heritage characters hail from lizardfolk communities located in bogs and swamps. The mud runner lizardfolk are widely regarded as the descendants of the ancient lizardfolk empires. Their oral tradition stretches back millennia and their storytellers are welcome in all lizardfolk communities. From a young age, mud runners are …
Moonlit heritage characters have a supernatural charge to purify the places and people touched by the influence of the Shadow Realm. You were raised in the Moonlit Glades, a bastion of light and hope within the north of the Shadow Realm. Your culture is dedicated to fighting back its corruption …
Characters from the hiveheim heritage were raised in enclosed honeycomb settlements like the bee-kissed city of Bjeornheim. You grew up enjoying the bounties of nature which provided you with homely comforts. Bjeornheim’s use of bee hives as its major defense makes honey, wax, and other commodities harvested from bees regular …
Junker heritage characters have been raised among the wasteland and desert dwelling junker gnolls. These tightly knit, semi-nomadic communities are recognizable by their small caravans of camel drawn covered wagons. Packs of hyenas often run among the wagons as they travel, creating an intimidating air. The wagons stop near settlements …
Characters of the mangrove regent heritage have been raised among a community of mangrove dryads and carry its values and customs. When gales and hurricanes rage across the oceans of the fey realms, the neighborhoods of mangrove dryads provide the first line of protection to their communities. The mangroves themselves …
Pine scion heritage characters carry the best aspects of the dryad communities into the world, at least as they see it. Unlike the snobbish oaks or gossiping teaks, the dour ashes or airy corks, pine scions are easy to understand and get along with. To their credit, the pine scions’ …
Characters of the inheritor of the future heritage bear one of the time-warping staves developed by eonics. Most are eonics granted their staff before setting out to save their people, though these artifacts have fallen into other hands over time, and the bearers carry on the mantle. Regardless of lineage, …
Characters of this heritage are not native to the world they live in. Through some event, intentional or accidental, they emigrated. Their true home shares the same name and largely the same geography as this one, but the histories differ in subtle ways. The first mirror worlders were eonics whose …
Time-lost drifter heritage characters have a crystal belt. Dangling from it at irregular intervals are the crystals that give it its name. They also carry a collection of ephemera gathered from different ages. Most time-lost drifters come from the eonic lineage, but over time, crystal belts have fallen into other …