Category: Heritages
Heritage represents the upbringing and culture of a character. Adventurers can come from nearly any kind of fantasy society, such as a big city, a forest enclave, or an underground citadel.
Junker heritage characters have been raised among the wasteland and desert dwelling junker gnolls. These tightly knit, semi-nomadic communities are recognizable by their small caravans of camel drawn covered wagons. Packs of hyenas often run among the wagons as they travel, creating an intimidating air. The wagons stop near settlements …
Characters of the mangrove regent heritage have been raised among a community of mangrove dryads and carry its values and customs. When gales and hurricanes rage across the oceans of the fey realms, the neighborhoods of mangrove dryads provide the first line of protection to their communities. The mangroves themselves …
Pine scion heritage characters carry the best aspects of the dryad communities into the world, at least as they see it. Unlike the snobbish oaks or gossiping teaks, the dour ashes or airy corks, pine scions are easy to understand and get along with. To their credit, the pine scions’ …
Characters of the inheritor of the future heritage bear one of the time-warping staves developed by eonics. Most are eonics granted their staff before setting out to save their people, though these artifacts have fallen into other hands over time, and the bearers carry on the mantle. Regardless of lineage, …
Characters of this heritage are not native to the world they live in. Through some event, intentional or accidental, they emigrated. Their true home shares the same name and largely the same geography as this one, but the histories differ in subtle ways. The first mirror worlders were eonics whose …
Time-lost drifter heritage characters have a crystal belt. Dangling from it at irregular intervals are the crystals that give it its name. They also carry a collection of ephemera gathered from different ages. Most time-lost drifters come from the eonic lineage, but over time, crystal belts have fallen into other …
Street Smarts. While in a city or other urban environment, you have advantage on ability checks made to avoid getting lost and checks made to find a particular kind of business or other destination open to the public. In addition, while you are in such environments, you can’t be surprised …
Comforts of Home. As part of a long rest, you can cook a meal, tell stories, or perform some other activity that comforts your allies. Choose a number of creatures who participated in the long rest equal to your PB (this can include you). Those creatures gain temporary HP equal …
Preserved Traditions. You gain proficiency with the History skill. You also gain proficiency with one type of martial weapon of your choice. Timeless Resolve. When you or an allied creature within 5 feet of you makes a save against becoming frightened, you and the ally have advantage on the save. …
Canopy Walker. You have a climbing speed equal to your walking speed. Nature’s Camouflage. You have advantage on DEX (Stealth) checks made while you are lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. While in such conditions, you can always attempt to take the Hide …