Category: Heritages
Heritage represents the upbringing and culture of a character. Adventurers can come from nearly any kind of fantasy society, such as a big city, a forest enclave, or an underground citadel.
Resilient. You have advantage on checks or saves made to resist debilitating weather effects, such as those caused by extreme heat or cold. In addition, when you complete a short rest, you can reduce your exhaustion level by one. Once used, you can’t reduce your exhaustion level in this way …
Natural Predator. You have proficiency in the Intimidation skill. You have advantage on Intimidation checks to influence Beasts and creatures with the Animal tag. Tracker. When you make a check to locate, spot, or track a creature, you can add your PB to the roll. If you have proficiency in …
Scurry. As a bonus action, you can move up to 10 feet without provoking opportunity attacks. This movement doesn’t trigger traps or hazards that you are aware of, even if they are armed. Supplicant. You have proficiency in either the Insight or Persuasion skill. When a creature within 30 feet …
Beast Affinity. Using gestures and sounds, you can communicate simple ideas with Beasts and creatures with the Animal tag, and you have advantage on checks made to interact with such creatures. Shepherd’s Gift. You have proficiency in the Animal Handling skill. Any Beast or creature with the Animal tag whose …
As rugged as the terrain they inhabit, badlander heritage characters feel they can survive whatever the world throws at them. They tend to be quiet and stoic, enduring hardship with a shrug and self-deprecating bark. Their clothing is sturdy and economical without flourishes that could get caught on an outcropping …