Category: Heritages
Heritage represents the upbringing and culture of a character. Adventurers can come from nearly any kind of fantasy society, such as a big city, a forest enclave, or an underground citadel.
Street Smarts. While in a city or other urban environment, you have advantage on ability checks made to avoid getting lost and checks made to find a particular kind of business or other destination open to the public. In addition, while you are in such environments, you can’t be surprised …
Comforts of Home. As part of a long rest, you can cook a meal, tell stories, or perform some other activity that comforts your allies. Choose a number of creatures who participated in the long rest equal to your PB (this can include you). Those creatures gain temporary HP equal …
Preserved Traditions. You gain proficiency with the History skill. You also gain proficiency with one type of martial weapon of your choice. Timeless Resolve. When you or an allied creature within 5 feet of you makes a save against becoming frightened, you and the ally have advantage on the save. …
Canopy Walker. You have a climbing speed equal to your walking speed. Nature’s Camouflage. You have advantage on DEX (Stealth) checks made while you are lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. While in such conditions, you can always attempt to take the Hide …
Resilient. You have advantage on checks or saves made to resist debilitating weather effects, such as those caused by extreme heat or cold. In addition, when you complete a short rest, you can reduce your exhaustion level by one. Once used, you can’t reduce your exhaustion level in this way …
Natural Predator. You have proficiency in the Intimidation skill. You have advantage on Intimidation checks to influence Beasts and creatures with the Animal tag. Tracker. When you make a check to locate, spot, or track a creature, you can add your PB to the roll. If you have proficiency in …
Scurry. As a bonus action, you can move up to 10 feet without provoking opportunity attacks. This movement doesn’t trigger traps or hazards that you are aware of, even if they are armed. Supplicant. You have proficiency in either the Insight or Persuasion skill. When a creature within 30 feet …
Beast Affinity. Using gestures and sounds, you can communicate simple ideas with Beasts and creatures with the Animal tag, and you have advantage on checks made to interact with such creatures. Shepherd’s Gift. You have proficiency in the Animal Handling skill. Any Beast or creature with the Animal tag whose …
As rugged as the terrain they inhabit, badlander heritage characters feel they can survive whatever the world throws at them. They tend to be quiet and stoic, enduring hardship with a shrug and self-deprecating bark. Their clothing is sturdy and economical without flourishes that could get caught on an outcropping …