Spells with Verbal components and related content.
2nd-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. …
8th-Circle Primordial (Evocation) Range: 500 feet (100-foot-radius circle) Components: V, S, M (a pinch of dirt, a piece of rock, and a lump of clay) Duration: Concentration, up to 1 minute You create a seismic disturbance at a point on the ground that you can see within range. For the …
7th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 150 feet Components: V, S Duration: Instantaneous A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange …
8th-Circle Arcane and Divine (Transmutation) Casting Time: 1 action Range: Self Components: V Duration: Concentration, up to 1 hour Until the spell ends, when you make a CHA ability check or save, you can replace the number you roll with a 15. In addition, no matter what you say, magic …
1st-Circle Divine (Necromancy) Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead. At Higher Circles. When …
3rd-Circle Arcane (Evocation) Casting Time: 1 action Range: Self (100-foot line) Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass) Duration: Instantaneous A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction …
9th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 1 mile (40-foot-radius sphere) Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make …
2nd-Circle Divine and Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous You touch a creature and can end one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
2nd-Circle Divine and Wyrd (Illusion) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside …