Spells with Verbal components and related content.
Divine and Primordial Cantrip (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a miniature cloak) Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one save of its …
Arcane and Primordial Cantrip (Evocation) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing …
9th-Circle Divine and Primordial (Conjuration) Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 minute A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds …
3rd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a …
7th-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 1 minute Range: Touch Components: V, S, M (a prayer wheel or an intact sleeve of snakeskin and holy water) Duration: 1 hour You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For …
2nd-Circle Primordial Ritual (Enchantment) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Choose a Tiny Beast you can see within range, such as a squirrel, blue jay, or bat. Specify a location, which you must have visited, and a recipient …
1st-Circle Divine and Primordial Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (a dried snake rattle) Duration: Concentration, up to 10 minutes For the duration, you can sense the presence and location of poisons and diseases within 30 feet of you. This spell also detects the …
9th-Circle Arcane and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target and a special component that varies according to the version of the spell you choose worth at least 500 gp …
Arcane Cantrip (Conjuration) Range: 60 feet Components: V, S Duration: Instantaneous Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a DEX save or take 1d6 acid damage. This spell’s damage increases by 1d6 when …
4th-Circle Wyrd (Conjuration) Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, …