Spells with Verbal components and related content.
7th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that …
2nd-Circle Arcane Ritual (Abjuration) Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you …
5th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell shapes a creature’s dreams. Choose a creature known to you as the …
2nd-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self (1 mile) Components: V, S, M (a figurine of a bloodhound worth at least 25 gp, which the spell consumes) Duration: Concentration, up to 10 minutes Describe or name a particular kind of object (such as …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 hour You magically alter your form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you …
1st-Circle Divine (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your choice within range. When a target makes an attack roll or a save before the spell ends, …
4th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute Creatures of your choice that you can see within range and that can hear you must make a WIS save. A target automatically succeeds on this save if …
3rd-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 hour A 60-foot-radius sphere of daylight spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you choose a …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: : V, S, M (fur or a feather from a beast) Duration: Concentration, up to 1 hour You touch a creature and bestow one of the following effects upon it. It gains that effect until the spell ends. Bear’s Endurance. …
5th-Circle Divine (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of sulfur) Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must …