Spells with Verbal components and related content.
Arcane and Divine Cantrip (Transmutation) Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as …
4th-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. The new form can be any Beast whose challenge rating …
4th-Circle Arcane (Evocation) Casting Time: 1 action Range: 30 feet Components: V, S, M (a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) Duration: Concentration, up to 1 minute A sphere of shimmering force encloses a creature or object of Large size or smaller within …
Primordial Cantrip (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead …
4th-Circle Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (diamond dust worth 100 gp, which the spell consumes) Duration: Concentration, up to 1 hour This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has …
6th-Circle Arcane, Divine, and Wyrd (Divination) Casting Time: 1 action Range: Touch Components: V, S, M (ointment made from powdered mushrooms and saffron worth 25 gp, which the spell consumes) Duration: 1 hour You touch a willing creature to grant it the ability to see things as they actually are. …
2nd-Circle Divine (Enchantment) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 10 minutes You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for …
1st-Circle Arcane Ritual (Abjuration) Range: 30 feet Components: V, S, M (silver hand bell worth at least 10 gp) Duration: : 8 hours You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the …
5th-Circle Arcane Ritual (Illusion) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special You pull wisps of shadow from the Shadow Realm to create a nonliving object or vegetable matter …
1st-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 1 minute Range: Touch Components: V, S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that …