Spells with Verbal components and related content.
1st-Circle Arcane Ritual (Divination) Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth at least 100 gp and an owl feather) Duration: Instantaneous You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other …
5th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s …
3rd-Circle Divine (Abjuration) Casting Time: 1 action Range: Self (30-foot radius) Components: V, S Duration: Concentration, up to 1 minute This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on WIS saves and death saves, and regains the maximum …
5th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until …
1st-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead. At Higher Circles. When you cast this …
7th-Circle Divine (Evocation) Range: 30 feet Components: V Duration: Instantaneous You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a CHA save. On …
8th-Circle Arcane (Enchantment) Casting Time: 1 action Range: 150 feet Components: V, M (a handful of clay, crystal, glass, or mineral spheres) Duration: Instantaneous You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage …
2nd-Circle Divine (Necromancy) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target …
3rd-Circle Arcane (Transmutation) Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage …
2nd-Circle Arcane (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a small leather loop or a piece of golden wire with a long shank on one end) Duration: Concentration, up to 10 minutes One creature or object of your choice that you can see within range …