Spells with Somatic components and related content.
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled A flame equivalent in brightness to a torch springs from an object that you touch. The effect looks like a regular flame, but it creates …
6th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Components: V, S, M (a lodestone and pinch of dust) Duration: Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation …
3rd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed …
2nd-Circle Divine (Necromancy) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target …
2nd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a piece of iron and a flame) Duration: Concentration, up to 1 minute Choose a manufactured metal object (not a creature), such as a metal weapon or a suit of armor that lacks the …
1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of dirt) Duration: 1 hour You touch a creature. Its speed increases by 10 feet and its jump distance is tripled until the spell ends. At Higher Circles. When you cast this spell …
5th-Circle Arcane (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute One creature that you can see must make a WIS save. If you are fighting the creature, it has advantage on the save. On a failed save, the target becomes charmed …
7th-Circle Arcane (Illusion) Casting Time: 1 action Range: 500 feet Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You create an illusory copy of yourself that lasts for the duration. The copy can appear at …
2nd-Circle Arcane, Divine, and Wyrd (Divination) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of talc and a small sprinkling of powdered silver) Duration: 1 hour For the duration, you see invisible creatures and objects as if they were visible, and you can see into the …
3rd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Self (30-foot radius) Components: V, S Duration: 10 minutes You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in …