Spells with Material components and related content.
5th-Circle Arcane and Wyrd Ritual (Divination) Casting Time: 10 minutes Range: Self Components: V, M (incense or a sacrificial offering appropriate for the entity contacted worth 25 gp, which the spell consumes) Duration: 1 minute You mentally contact a demigod, the spirit of a long-dead sage, or some entity from …
4th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: 90 feet Components: V, S, M (powdered rhubarb leaf and an adder’s stomach) Duration: Instantaneous A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a …
5th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a CON save. A creature takes 8d8 cold …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: : V, S, M (fur or a feather from a beast) Duration: Concentration, up to 1 hour You touch a creature and bestow one of the following effects upon it. It gains that effect until the spell ends. Bear’s Endurance. …
6th-Circle Arcane (Evocation) Casting Time: 1 action Range: 300 feet (60-foot-radius sphere) Components: V, S, M (a small crystal sphere) Duration: Instantaneous A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within …
4th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 300 feet Components: S, M (a pinch of dust and a few drops of water) Duration: Instantaneous A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in …
3rd-Circle Arcane and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Duration: 8 hours For the duration, you hide a target that you touch from divination magic. The target can …
9th-Circle Primordial (Transmutation) Casting Time: 1 action Range: Self Components: V, S, M (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell) Duration: Concentration, up to 1 hour You assume the form of a different creature for the duration. …
8th-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: 150 feet (60-foot-radius sphere) Components: V, S, M (fire and a piece of sunstone) Duration: Instantaneous Brilliant sunlight flashes in a 60-foot-radius sphere centered on a point you choose within range. Each creature in that light must make a CON …