Spells with Material components and related content.
1st-Circle Divine (Abjuration) Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 …
3rd-Circle Arcane and Divine (Divination) Casting Time: 1 action Range: Touch Components: V, S, M (a small clay model of a ziggurat) Duration: 1 hour This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows …
7th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that …
1st-Circle Arcane Ritual (Transmutation) Casting Time: 1 hour Range: 5 feet Components: V, S, M (a life-sized statue, puppet, stuffed animal, or other suitable vessel worth at least 10 gp, which the spell consumes) Duration: Instantaneous As part of this ritual, you imbue your chosen vessel with a spark of …
1st-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 1 minute Range: Touch Components: V, S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that …
8th-Circle Arcane (Abjuration) Range: Self (10-foot-radius sphere) Components: V, S, M (powdered iron or iron filings) Duration: Concentration, up to 1 hour A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned …
4th-Circle Primordial (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (a holly berry for each creature summoned) Duration: Concentration, up to 1 hour You summon Fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what …
1st-Circle Arcane (Necromancy) Casting Time: 1 action Range: Self Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour You bolster yourself with a touch of the same necromantic powers used to preserve the dead. You gain 1d4 + 4 temporary hit points for the …
2nd-Circle Divine (Necromancy) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target …
5th-Circle Arcane and Divine (Divination) Casting Time: 1 action Range: Self Components: V, S, M (incense worth at least 250 gp, which the spell consumes) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the …