Content related to rituals.
9th-Circle Arcane and Wyrd Ritual (Necromancy) Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which …
1st-Circle Wyrd Ritual (Conjuration) Casting Time: 1 hour Range: 10 feet Components: V, S, M (charcoal, incense, and herbs collectively worth 10 gp, which the spell consumes) Duration: Instantaneous You gain the service of a familiar, a spirit that takes one of the following Beast forms you choose: bat, cat, …
3rd-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 10 feet Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point …
7th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that …
2nd-Circle Divine and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an …
2nd-Circle Divine and Primordial Ritual (Conjuration) Casting Time: 10 minutes Range: 30 feet Components: V, S Duration: Instantaneous You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes …
6th-Circle Wyrd Ritual (Necromancy) Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, or ornamental container worth at least 500 gp) Duration: Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material …
5th-Circle Arcane and Divine Ritual (Divination) Casting Time: 10 minutes Range: Self Components: V, S, M (a focus worth at least 1,000 gp such as a crystal ball, a silver mirror, or a font filled with holy water) Duration: Concentration, up to 10 minutes You can see and hear a …
5th-Circle Primordial Ritual (Transmutation) Casting Time: 8 hours Range: Touch Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller Beast or Plant. The target …
6th-Circle Primordial Ritual (Divination) Casting Time: 1 minute Range: Self Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on …