Content related to rituals.
9th-Circle Arcane and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target and a special component that varies according to the version of the spell you choose worth at least 500 gp …
5th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s …
2nd-Circle Arcane Ritual (Abjuration) Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you …
5th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 1 minute Range: Special Components: V, S, M (a handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird) Duration: 8 hours This spell shapes a creature’s dreams. Choose a creature known to you as the …
6th-Circle Arcane Ritual (Conjuration) Casting Time: 1 minute Range: Touch Components: V, S, M (a sapphire worth 1,000 gp) Duration: Until dispelled You touch an item weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly …
7th-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 1 minute Range: Touch Components: V, S, M (a prayer wheel or an intact sleeve of snakeskin and holy water) Duration: 1 hour You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For …
2nd-Circle Arcane Ritual (Illusion) Casting Time: 1 minute Range: Touch Components: V, S, M (a small square of silk and burning incense worth at least 10 gp, which the spell consumes) Duration: 24 hours You place an illusion on a creature or an object you touch so that divination spells …
4th-Circle Arcane Ritual (Transmutation) Range: 120 feet Components: V, S Duration: Instantaneous You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw …
2nd-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self (1 mile) Components: V, S, M (a figurine of a bloodhound worth at least 25 gp, which the spell consumes) Duration: Concentration, up to 10 minutes Describe or name a particular kind of object (such as …
5th-Circle Primordial Ritual (Transmutation) Casting Time: 1 hour Range: Touch Components: V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You touch a dead Humanoid or a piece of a dead Humanoid. Provided that the creature has been dead no longer …