Content related to rituals.
3rd-Circle Wyrd Ritual (Illusion) Casting Time: 1 minute Range: 30 feet Components: V, S, M (an apple made of gold worth 5 gp) Duration: 1 hour A Large, quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but …
5th-Circle Arcane Ritual (Conjuration) Casting Time: 1 minute Components: V, M (rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes) Duration: 1 round As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to …
8th-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You …
5th-Circle Divine Ritual (Abjuration) Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a …
6th-Circle Divine and Wyrd Ritual (Conjuration) Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend …
3rd-Circle Arcane Ritual (Evocation) Casting Time: 10 minutes Range: Self (10-foot-radius dome) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius, immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. …